Star Trek: Strange New Worlds delivered its long-teased disaster movie episode this week with “Off-Hour,” and the hour lands on strong character work weighed down by a structural problem the show cannot escape: everyone watching already knows how it ends.
Yet another something that's not Star Trek. We know M'benga, Chapel, Spock, Number One, Scotty, and Boyce survive. M'Benga came back in an original episode of ToS. I believe he was mentioned on the Immunity Syndrome as a doctor of the Intrepid. This show didn't have to be a prequel show. It could have been a new show about a new constitution class ship set during the time period.
I miss Star Trek, the way it was written without gimmicks, and stupid puppet ideas, and musical numbers, and references to other shows.
That one was actually fine, and closer to a real Trek episode… though the writers apparently don't know how warp bubbles work: Spock could have just strolled along the hull. The first five episodes, which I've now watched, weren't all catastrophic, but my main issues are that they were boring as hell, not Trek at all, and instead a rehash of other IPs, franchises, films, series. Here there's still a little wink, namely at the real-time concept of 24. And there's one thing that tells us everything about how those filmmakers tick (pun intended), and that's the countdown clock; not the fact that they added one, but how they mixed its audio. In 24, the clock was a simple standard tonal beep, two beeps actually, which were accompanied by an offset percussion sound in the lower frequencies, a mix of sound design & minimalistic music score: very effective, thrilling and alarming at the same time. In SNW they just took the clock's beep and added a synchronized bass thump to it, as if that was the actual sound of the clock. These people are all just about spectacle, they don't care about dynamics, they don't care what feels right, they just want to have cool "epic" things, more bass, more things-go-boom, every element needs to scream for attention… they are like infantile little children without any developed taste or sense of aesthetics. They know how filmmaking works on a mechanical level, and they do it well, but artists these people are not.
Yet another something that's not Star Trek. We know M'benga, Chapel, Spock, Number One, Scotty, and Boyce survive. M'Benga came back in an original episode of ToS. I believe he was mentioned on the Immunity Syndrome as a doctor of the Intrepid. This show didn't have to be a prequel show. It could have been a new show about a new constitution class ship set during the time period.
I miss Star Trek, the way it was written without gimmicks, and stupid puppet ideas, and musical numbers, and references to other shows.
Can we have an Airplane >> Zero Hour, but in space?
Meaning, can we take a bad parody, in this case (but not Airplane's), and make it into a good disaster film?
This Off Hour episode proves that THEY can't, but I'm pretty sure it could be done and would love to see it.
That one was actually fine, and closer to a real Trek episode… though the writers apparently don't know how warp bubbles work: Spock could have just strolled along the hull. The first five episodes, which I've now watched, weren't all catastrophic, but my main issues are that they were boring as hell, not Trek at all, and instead a rehash of other IPs, franchises, films, series. Here there's still a little wink, namely at the real-time concept of 24. And there's one thing that tells us everything about how those filmmakers tick (pun intended), and that's the countdown clock; not the fact that they added one, but how they mixed its audio. In 24, the clock was a simple standard tonal beep, two beeps actually, which were accompanied by an offset percussion sound in the lower frequencies, a mix of sound design & minimalistic music score: very effective, thrilling and alarming at the same time. In SNW they just took the clock's beep and added a synchronized bass thump to it, as if that was the actual sound of the clock. These people are all just about spectacle, they don't care about dynamics, they don't care what feels right, they just want to have cool "epic" things, more bass, more things-go-boom, every element needs to scream for attention… they are like infantile little children without any developed taste or sense of aesthetics. They know how filmmaking works on a mechanical level, and they do it well, but artists these people are not.
Is there a shorter/simpler way to say this is another POS episode for ST SNW?