No Rest for the Wicked developer Thomas Mahler clarified recent comments he made in the game’s official Discord where he shared that the game might be shut down in a couple of months.This Substack is reader-supported.
I decided to give the game a try, because I liked Moon Studios' previous games and Mahler has been quite reasonable and principled like he's been here. I love the game's art style and the mechanics are solid, but in general I'm not a huge fan of Souls-likes. This one doesn't have the brutal difficulty and there are some minor design issues like a small inventory and busywork resource gathering.
A couple of DEI flags that I noticed are the main city being weirdly diverse, one woman could be a girlboss and I randomly found an NPC implied to be gay. Nothing too awful yet, but worth mentioning.
Souls-like. Ugh. Some of us won't buy not because of review-bombs, but because it isn't our style.
"Review bombing" sounds like an excuse.
I decided to give the game a try, because I liked Moon Studios' previous games and Mahler has been quite reasonable and principled like he's been here. I love the game's art style and the mechanics are solid, but in general I'm not a huge fan of Souls-likes. This one doesn't have the brutal difficulty and there are some minor design issues like a small inventory and busywork resource gathering.
A couple of DEI flags that I noticed are the main city being weirdly diverse, one woman could be a girlboss and I randomly found an NPC implied to be gay. Nothing too awful yet, but worth mentioning.