For 40-80 one can buy 50+ games that have replay value in the range of hours as much or far more than those numbers.
Further there's a new hotness almost every month.
One could pay for Game price, battlepass, dlc and so on or...
You can get the next megabonk or vampire crawlers.
Further the lean mean machines of solodev and small teams are breaking into genres they couldn't have easily before, so the scope widens into robust multiplayer forms too.
If anything they're making new genres, new fusions and reviving the dead of old niches in new mighty forms.
Publishing groups like Hooded Horse and others are cleaning house too!
Even in the stars align, even if the studio isn't afflicted with corporate cancer...
They're just too bloated for efficiency and vision to thrive.
The fat man cannot run far, rather by his grim weight his ankles snap!
In other contexts, there the phrase "too big to fail"
For western AAA gaming they've become too big to succeed...
The problem with games anymore is there’s no more buying a complete game. Earning loot as you progress doesn’t even feel rewarding anymore, since all the good loot is behind a paywall no matter how high you level up. Grinding for a rare reward doesn’t matter unless you have a credit card, and even then you can just buy your way to it. Gamers want challenge that is and feels rewarding, not spend $40-$80 just for an entry fee. AAA commits this sin worse than anyone.
I'm no expert, but I remember the original Marathon game that came out on the Mac in the 90's. They could have simply remastered that, and it would have done great. Fighting aliens in a giant ship lost in space, with a computer gone mad named Durandal, and born-on-board Bob's shouting, "Frog blast the vent core!" (voiced by the immortal Doug Zartman). Hell, I would drop $60+ to play that right now.
Bungie as a company has been woke AF for awhile now. I ditched them once they started spouting their leftist BS on social media. I'll enjoy hearing about their company eventually crashing and burning.
I agree with the PVE aspect for sure, especially for extraction shooter games like this. I personally think that once "Escape from Tarkov" (extraction shooter) added a PVE mode, more people started playing it. It made it so you can go at your own pace without having to rush before a season ends. It also made it so you wouldn't have to worry about cheaters since they are rampant in these types of games. Great article, didn't know the numbers were that bad.
For 40-80 one can buy 50+ games that have replay value in the range of hours as much or far more than those numbers.
Further there's a new hotness almost every month.
One could pay for Game price, battlepass, dlc and so on or...
You can get the next megabonk or vampire crawlers.
Further the lean mean machines of solodev and small teams are breaking into genres they couldn't have easily before, so the scope widens into robust multiplayer forms too.
If anything they're making new genres, new fusions and reviving the dead of old niches in new mighty forms.
Publishing groups like Hooded Horse and others are cleaning house too!
Even in the stars align, even if the studio isn't afflicted with corporate cancer...
They're just too bloated for efficiency and vision to thrive.
The fat man cannot run far, rather by his grim weight his ankles snap!
In other contexts, there the phrase "too big to fail"
For western AAA gaming they've become too big to succeed...
And that's a good thing.
The problem with games anymore is there’s no more buying a complete game. Earning loot as you progress doesn’t even feel rewarding anymore, since all the good loot is behind a paywall no matter how high you level up. Grinding for a rare reward doesn’t matter unless you have a credit card, and even then you can just buy your way to it. Gamers want challenge that is and feels rewarding, not spend $40-$80 just for an entry fee. AAA commits this sin worse than anyone.
I'm no expert, but I remember the original Marathon game that came out on the Mac in the 90's. They could have simply remastered that, and it would have done great. Fighting aliens in a giant ship lost in space, with a computer gone mad named Durandal, and born-on-board Bob's shouting, "Frog blast the vent core!" (voiced by the immortal Doug Zartman). Hell, I would drop $60+ to play that right now.
That sounds dope.
Bungie as a company has been woke AF for awhile now. I ditched them once they started spouting their leftist BS on social media. I'll enjoy hearing about their company eventually crashing and burning.
I agree with the PVE aspect for sure, especially for extraction shooter games like this. I personally think that once "Escape from Tarkov" (extraction shooter) added a PVE mode, more people started playing it. It made it so you can go at your own pace without having to rush before a season ends. It also made it so you wouldn't have to worry about cheaters since they are rampant in these types of games. Great article, didn't know the numbers were that bad.
More crap that no one asked for.