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WeebsAndKaboom's avatar

I'm really starting to think the gameplay is no longer the most important part of a game now, which is crazy. Silent Hill F (great hybrid of a survival/dark souls game), Saros (more innovative Eternal with crafting in a rogue lite), Expedition 33 (Mario and Luigi on roids), all had great gameplay but they pushed the gay message so I had to give them a -1/10. They're actually giving me everything I want, gameplay wise, in a game but I can't support it cause they'll just continue making games with good gameplay but DEI and SJW messaging.

Awesome article Yorch Torch. Thanks for always showing awareness on these topics. Totally understand where you're coming from.

Laran Mithras's avatar

I've been "done" with leftist games for about 9 years now. If I see blue and pinks, girl-bosses, and the like, I won't give the game a chance - and I'm always proven right.

"But-but-but, you're missing out!" No, I'm not. Missing out on an unfun, boring gender-journey lecture is time well spent and money well saved.

GTA6? Forget it. No FOMO. Don't care. Can't be coerced, no matter how loudly the game review sites push the crap.

But another aspect of modern games was ignored here: the corporatization of the development process. Public corporations that hold these studios don't want risk - they want return. So the studios are forced to regurgitate previous cash flows and avoid risk that delivers a fresh gaming experience. At that point, the only thing making the game stand out is the idiotic social lectures.

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