Starfield Lead Quest Designer Will Shen, who left Bethesda back in 2023, recently claimed that a large portion of gamers are fatigued with 30+ hour long games.Fandom Pulse is a reader-supported publication.
These idiots are what is wrong with Gaming. Live Service is the second biggest Cancer in Gaming History behind Battle Royal. No one has EVER had a problem with a few DLCs within the first year of release of a Game before they moved on to the Sequel. Now it's just "Let's Milk this Game for 5+ years with shit reskins and pointless Events".
SOME Games can have a Live Service structure such as Diablo like Games or Gacha Games, but when Dying Light 2 does it, it's gone to far.
Selling "FOMO"(Fear Of Missing Out) is never a good idea. That's why we are hopeful of Games like Okami 2 where we can spend 50+ hours enjoying the Game, and then hoping for a Sequel.
Delusional. People don't hate long games, people hate when games don't respect their time and have dozens or hundreds of boring busy work in the form of bloat or repetition.
Most of the games I've bought and played recently have been 40+/100+ and I that wasn't a deterrent it was a good thing. I don't have to play them all at once. I have a backlog of games I will get to and the last couple of years have had so many terrible AAA games I've had lots of time to catch up on them.
Sorry shen. But your game is boring. That’s why we didn’t finish it. I love long games.
Does this idiot not know that JRPGs exists?
These idiots are what is wrong with Gaming. Live Service is the second biggest Cancer in Gaming History behind Battle Royal. No one has EVER had a problem with a few DLCs within the first year of release of a Game before they moved on to the Sequel. Now it's just "Let's Milk this Game for 5+ years with shit reskins and pointless Events".
SOME Games can have a Live Service structure such as Diablo like Games or Gacha Games, but when Dying Light 2 does it, it's gone to far.
Selling "FOMO"(Fear Of Missing Out) is never a good idea. That's why we are hopeful of Games like Okami 2 where we can spend 50+ hours enjoying the Game, and then hoping for a Sequel.
whatever excuse to not admit his game is just 100 hours of ass
A game, much like a streaming series, should be as long or as short as its narrative potential allows.
If you're a lousy storyteller, your game will be boring after one hour.
Heh, dev copium after failing so miserably with Starfield.
Delusional. People don't hate long games, people hate when games don't respect their time and have dozens or hundreds of boring busy work in the form of bloat or repetition.
Most of the games I've bought and played recently have been 40+/100+ and I that wasn't a deterrent it was a good thing. I don't have to play them all at once. I have a backlog of games I will get to and the last couple of years have had so many terrible AAA games I've had lots of time to catch up on them.
Having replayed NeverWinterNights diamond box umpteen times, it is the story & characters, not the duration.
"No, I don't suck at my job. It's the gamers who are at fault."
This quest designer is a fucking moron. Period.
In Starfiled, yes. In the good 100+ hour games... no, we're not. It's just you, dude. :)